Eve Online Magic 14

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  1. Eve Online Magic 14
  2. The Magic 14 Eve Online
  3. Eve Online Magic 14 Skill Plan
  • The Magic 14 are essentially required to do 'stuff' in this game. Most fits, even ones given to noobs hilariously require T2 armor or shield stuff at the least and it is INSANE how big a difference they provide for power/CPU and shit. I honestly think they should be changed in some way, or have their total SP costs reduced dramatically.
  • The Magic 14 is the foundation of any well-skilled character, though it will take a while to max them out, but since the free skill points can’t cover everything, it’s a good idea to have some pointers on how to prioritize those skills.
Feb 22nd, 2020

Although improbable, they may not include the entire magic 14 but will most certainly include a slew of other supporting skills. 1 point 1 year ago. Whatever keeps you flying is the best skills to train. The official subreddit for Eve Online. Created Jun 7, 2008. Welcome to the Pulse, Capsuleers, your regular catch-up for everything that's new in EVE Online! This week's episode contains details on the following: Loyalty to Lowsec is live, Quality of life changes, Avatar visual update, Operation Magic School Bus, Omega Extractor Bundle, Twitch vs EVE 3 and Stay safe. Dark Ochre Processing V (14 days, 15 hours, 14 minutes, 30 seconds) 84. Metallurgy IV (2 days, 14 hours, 5 minutes, 30 seconds) 85. Crokite Processing I (33 minutes, 20 seconds) 86. Crokite Processing II (2 hours, 35 minutes, 14 seconds) 87. Crokite Processing III (14 hours, 38 minutes, 6 seconds) 88.

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  1. CPU Management II
  2. Power Grid Management I
  3. Power Grid Management III
  4. Capacitor Management II
  5. Capacitor Systems Operation I
  6. Capacitor Systems Operation III
  7. Mechanics II
  8. Hull Upgrades I
  9. Hull Upgrades III
  10. Shield Management II
  11. Shield Operation I
  12. Shield Operation III
  13. Long Range Targeting II
  14. Signature Analysis I
  15. Signature Analysis III
  16. Navigation II
  17. Evasive Maneuvering I
  18. Evasive Maneuvering III
  19. Warp Drive Operation II
  20. Spaceship Command I
  21. Spaceship Command III
  22. Power Grid Management IV
  23. Capacitor Systems Operation IV
  24. Hull Upgrades IV
  25. Shield Operation IV
  26. Signature Analysis IV
  27. Evasive Maneuvering IV
  28. Spaceship Command IV
  29. Power Grid Management V
  30. Capacitor Systems Operation V
  31. Hull Upgrades V
  32. Shield Operation V
  33. Signature Analysis V
  34. Evasive Maneuvering V
  35. Spaceship Command V
RAW Paste Data

To fix the magic 14 I propose reducing their training time substantially. I propose that training the magic 14 should take 1/10th the time it does now. For example: the skill CPU Management would have its training time multiplier reduced from 1.0x to 0.1x.

Background: The ‘magic 14’ are a set of 14 support skills that affect ALL ships, from a shuttle to a Titan.

Here’s why the magic 14 are bad:
1/Perceived higher barrier of entry. Training theses skills often get you 25% better stats or more. Players are forced to train them to 5 to be competitive.
2/Most ships are fit with level 5 fitting skills in mind. Handing a new player a fitted ship that he/she cannot fly due to lack of fitting skills makes them feel left out.

Eve Online Magic 14

The magic 14 eve online

The Magic 14 Eve Online

Why 1/10th the training time? Why not complete removal?
This is a matter of efficient allocation of dev time. I imagine to remove the magic 14 you would need to tweak tons of base stats to ships, remove multiple items from the game, remove the SP from characters, and so on. The tools to do all of this at once may not already exist. Even if things like this have been done in the past, like with learning skills, only CCP knows how challenging that process was. With this proposal, only 14 constants would need to be changed.

Proposed announcement by CCP:
Changing the Magic 14:
The skill training times for the ‘magic 14’ have been lowered to reduce barriers for new players and hopefully encourage long-term player retention. An SP compensation reward will not be given out for prior time spent training these skills. As the vast majority of veteran players have already trained these skills to 5, an SP reward would only further widen the skill gap between new and veteran players. We hope that our veterans and valued customers will understand that if this change leads to higher player retention then the content generated by a thriving playerbase will be a reward in itself and far outweigh a few million SP.

Let me know what you think.

Eve Online Magic 14 Skill Plan

Edit: please center your discussion around going with this alternative vice other alternitives like complete removal. I am aware that many people are for complete removal. Tell me why in your opinion that would be a greater benefit than the above time-efficient change.