Eve Online Switch
- Every few hours I like to switch over from one to the other. Mostly to break up the boredom of hauling and station trading and to update buy/sell orders. The official subreddit for Eve Online. Created Jun 7, 2008. Top posts january 23rd 2015 Top posts of january, 2015 Top posts 2015. Help Reddit App.
- 7:30 - 9:55 EVE Online - Null-sec huge coalition war (1T total loss battle field) Battle of X-7OMU. Nintendo Switch Online - Overview Trailer.
- Eve Light Switch converts any single or multi-bulb setup into an intelligent lighting system. So you can use your existing bulbs regardless of their shape, size or color. Tap, talk, or touch to control.
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- Eve Online Switching Between Characters
- Eve Online Switching Targets
Turn your lights on or off via app or Siri, or effortlessly set up schedules that put your lights on autopilot, turning them on and off independently of your iPhone or internet connection. Tap, talk, or touch to control. Tap your iPhone or ask Siri to turn on your lights. Or press Eve Light Switch the same way you’d press a regular switch.
EVE University offers a class on: |
Cloning is the technology that makes New Eden's capsuleers (i.e. EVE players) immortal. It consists of two main technologies:
- Medical clones act as a new clean (no implants) clone, which are only activated when your current body is killed. This clone is always located at your set Home Station. This should not be confused with the current clone you are in, regardless if you have jump clones.
- Jump clones, which are additional bodies (often scattered all over the galaxy) into which you can jump your 'consciousness' at will.
- 1Medical Clones
Medical Clones
Every capsuleer receives a medical clone as soon as they are 'born' (i.e. when the character is first created). If your character is killed (i.e. when their pod is destroyed; this is also known as 'being podded'), his/her conciousness is immediately transferred from the destroyed clone into this medical clone, causing you to 'wake up' again at the station you have selected as your Home Station. Any implants plugged into your brain at the moment you were killed are destroyed along with your body.
Locations
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When you first create a new character, their medical clone will be located at the academy space station in the starter system where they begin their life.
You can move your medical clone elsewhere by setting a different Home Station. Dock up in a station (or citadel) and either using the Clone Bay, or in the absence of such, simply right click on the station's link (top left corner of the screen), selecting 'Set Home Station' from the contextual menu to move your medical clone to that station. It makes sense to move your medical clone to a station near where you will likely be flying, in order to avoid the long journey back should you get podded. Also, you may want to consider leaving a few fitted ships at the station with your medical clone, so that you can immediately board a ship and get back into the action.
You cannot set your medical clone in w-space, with the exception of Thera, which acts like k-space.
If you choose a station/outpost in Sov Null under the ownership of a player corp, or in any citadel, you need to consider the consequences should that station change ownership or your relationship with the current owners change. You will always be able to set your original school station as your home station remotely should you ever find yourself 'stuck'.
Remote installing clones
In addition to moving your medical clone in the station in which you currently are, you can also move it remotely to any station where your corporation has an office. However, you can only do this once per year (there is a 365 day cooldown), with two notable exceptions:
- You can always move your medical clone remotely to the system in which your character started the game.
- New characters (i.e. less than 30 days old) have this counter reset each time they switch corporation.
To remote install a Clone you must be at a station with a Clone Bay. The simplest way to remotely install a clone is to open the Clone Bay in the station facilities and select Change Station. This will give you the list of possible stations you can swap to.
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There have been two significant changes to clone mechanics in recent expansions:
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Jump Clones

- Main article: Jump Clones
Jump Clones allow a pilot to store a non-medical clone in a different part of the galaxy and instantly jump his mind from his current body into a clone stored elsewhere in the universe. Unlike medical clones, these can be activated at will (although there is a cost per use at NPC stations for 900,000 ISK; and a cooldown between uses, unless within the same citadel). Also, unlike the medical clone, they are not provided for free at NPC stations (they cost 900,000 ISK), require specialized training (Infomorph Psychology), and to set-up (install) you need to be docked at a station with a Clone Bay, a citadel with a Stand Up Clone Service, or access to a Rorqual or Titan, to use its on board Clone Vat Bay, if so fitted. Just as your current clone, they can have implants installed in them and those implants remain with that clone and do not transfer or affect your current clone. Once installed you don't need to worry about your jump clone with regards to Clone Bays; they don't play any role in how you use or move around your jump clones. Think of your jump clones as ships that you fit implants on, and the Clone Bay simply as a 'market' to be able to buy and install your jump clones through.
Jump clones very useful to safeguard valuable implants (to prevent them being destroyed when your pod is destroyed), or to quickly travel around New Eden.
Happy 18th Anniversary, EVE Online
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CCP Games’ EVE Online is one of the world’s premier MMO space sims, sporting one of the most complicated player-driven economies around and very few rules against in-game sabotage, theft, and other devious exploits. As you can imagine, it has quite a long history of ruthless PvP to celebrate, and with the game’s 18th anniversary approaching, that celebration will soon be underway. By which we mean, the second Quadrant update of 2021, EVE Online: Foundation, will be launching free to all players on Tuesday, May 4th, 2021. This update is designed to honor the history and legacy of New Eden’s four empires: the Amarr, Caldari, Gallente, and Minmatar. These factions will be spotlighted over the course of the Quadrant through video featurettes that celebrate their unique and defining features while themed events and activities give players a chance to make their mark on the galaxy.
“The Empires of EVE Online have evolved since the game’s launch in 2003. Each one has its own strengths and identities that our players have come to appreciate over the years,” said Bergur Finnbogason, EVE Online’s Creative Director. “As EVE turns 18, we want to give these empires the limelight they deserve.”

Players can expect a ton of cool stuff to arrive through the Foundation Quadrant, including in-game activities, limited-time challenges, art updates, rewards, and daily gifts. Sounds like fun, right? If that’s not enough to catch your interest, the Capsuleer Day event will start on May 6, the game’s actual 18th birthday, and it will offer 12 straight days of in-game events for players. Plus, Jita Station’s interior has gotten a massive visual update and Aura, the player’s guide to New Eden, has been rebuilt from the ground up. If you want a complete list of updates, check out the developer blog here.
Eve Online Switching Between Characters
EVE Online is now available for PC, Mac, Linux, and Mobile.
Eve Online Switching Targets
Will you be celebrating EVE Online’s anniversary? Let us know down in the comments, or hit us up on Twitter or Facebook.